
Los Lecrosis
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Posted - 2010.01.27 16:38:00 -
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Originally by: Sawyer LaFleur I understand that there will be technological glitches in ambitious expansion of unparalleled numbers of players interacting at once with complex algorithms being processed for each
... but, the way the system fails is absolutely appalling to me.
Its that people can be shot at while their clients are unresponsiveą
ItĘs that sovereignty structures can still be damaged while large numbers of people in a system have the systems unresponsive.
Any approach to fixing lag really needs to implement some sort of feedback loop with clients openą to know how the lag is effecting clients open (there must be a way to freeze play temporarily in a node to query clients in a node minimally functioning mode and give a warning timer of when play will resumeąor options for mass retreatsąduring periods where there are logged on but un-responsive clientsą )
Basically if one side canĘt play no-one should play in that system.
It could mean that game mechanics need to be altered in some rough way to prevent a planed blob and crash being a military strategy, and IĘd leave that to other more experienced players to work out detailsą. Certainly there still need to be dynamics for less skilled, shorter term players from overcoming play differentials with numbers too though, especially on a defensive level.
ą but as it is the priorities arenĘt set rightą to just work on lag incrementally and allow the status quo to continue doesnĘt bump the issue to the top burner.
In the meantime, many players like myself will really be stand-offish about getting involved in a game where months of in game effort will be lost based upon technological glitches.
YouĘll limit the game base to subscribers who are ok with thatą and those people donĘt care and will be the ones sticking around giving you feedback,
and youĘll lose hundreds of thousands more potential long term subscribers like myself , perhaps a broader audience of people less committed to the rules of mmorgs and more accustomed to rules of fair play in sport, adults who donĘt want their recreational activities wrapped up in that sort of bs. ( I donĘt know a single person in RL who plays mmorgs, and as a real estate broker, father , soccer coach etc, I defitely interact with hundres of peole .. some probably do but I donĘt know it though)
I agree 100% with Everything this poster said. CCP needs to consider the very real investments players make in Sov, capital ships, multiple accounts... for the players that are the ones in the giant fleet battle's i'd wager that many of them are sending a LOT of real cash to CCP, for multiple account subscriptions, GTC and PLEX purchases, etc... CCP, to me, seems like they are attacking the problems, but need to IMMEDIATELY implement a system to protect people who have clients that are logged in, and unresponsive. I cant even count the times that I have died due to lag, or a black screen, or a complete disconnect, or the CCPEXEFILE.EXE has stopped responding in the middle of a fleet battle..
Cmon CCP, fix the major issues before giving us any more shiney planets, or new fighter bomber toys! Im all for innovation, but the QC is EXTREMELY Lacking in this game.
Sincerely, Los
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